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In the Unity v7.0 Help it states that when the EN/ENO is used, "If an error occurs, ENO is set to 0". What constitutes an error?

It is dependent on the FFB used as to what sets the value of ENO to 0 or 1.
For instance, if you use the DIV Function, and you perform a divide by 0 operation, then ENO=0.

If you use a MUX function and you provide a BAD k input, then ENO=0.

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