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Located variables must be of type EBOOL in Unity Pro. Defining located variables as BOOL will cause this error when building the project.
BOOL (BOOLEAN) and EBOOL (Extended BOOLEAN) datatypes each occupy one byte in memory.
BOOL types contain the value 0 (FALSE) or 1 (TRUE) and the value is stored in 1 bit.
EBOOL types contain a bit for the value but also a history bit and a force bit in memory.